Snagging a point multiplier pickup.
Monday, March 29, 2010
Friday, June 19, 2009
Music: Experience
Listen to a sample of new music from the game using the Streampad bar at the bottom of the page.
Experience.mp3
Experience.mp3
Thursday, June 18, 2009
Music: Boom Boom
Sky Kensok, WXP's resident composer, has created a richly textured world of layered sounds and music for Exod Intervention. Listen to a sample music track, "Boom Boom" using the Streampad player at the bottom of this page!
Boom Boom.mp3
Boom Boom.mp3
Technology: Experience Engine

Exod Intervention is built on WXP's Experience Engine. The game is always playable right in the editor, so ideas can be tested quickly. In this image, you can see a wireframe visualization of the bunkers (hiding spots) that are utilized by the enemy AI. Enemies can take cover behind bunkers and engage in firefights with the player using advanced AI strategies.
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