Wednesday, April 6, 2011
Sunday, March 13, 2011
Friday, September 3, 2010
Update from PAX
Day one of PAX was a success! Lots of people came by the booth – more than I expected based on our location on the “Secret Level”. Lots of people were playing D&D in the table games area. I think people appreciated being able to actually sit down and play a game as opposed to being bombarded by giant LED screens while being jostled by their fellow gamers.
Monday, March 29, 2010
Friday, June 19, 2009
Music: Experience
Listen to a sample of new music from the game using the Streampad bar at the bottom of the page.
Experience.mp3
Experience.mp3
Thursday, June 18, 2009
Music: Boom Boom
Sky Kensok, WXP's resident composer, has created a richly textured world of layered sounds and music for Exod Intervention. Listen to a sample music track, "Boom Boom" using the Streampad player at the bottom of this page!
Boom Boom.mp3
Boom Boom.mp3
Technology: Experience Engine

Exod Intervention is built on WXP's Experience Engine. The game is always playable right in the editor, so ideas can be tested quickly. In this image, you can see a wireframe visualization of the bunkers (hiding spots) that are utilized by the enemy AI. Enemies can take cover behind bunkers and engage in firefights with the player using advanced AI strategies.
Environment: The Drifting Canyon

The Drifting Canyon was once home to the Seers, last of the free races on Dagoth Moor. The Seers were naturally resistant to possession by the bodiless Orb. They carved out the Underhome, great caverns where they hid from the ravaging Cults of the Orb. Now the Seers are gone and the Underhome has fallen to the wicked minions of the Orb. It is now only a place of the dead and dying.
Thursday, June 11, 2009
Stay Tuned...
The WXP development team will be releasing information about our indie FPS for Xbox 360 on this blog soon. Stay tuned...
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